Mechanical Head Studios and Yacht Club Games have delivered an experience that combines the graphics and gameplay of the era with the benefit of modern elements. Marc Deschamps, : "In a sea of 8-bit throwbacks and NES homages, Cyber Shadow truly stands out among the crowd. While there isn’t anything particularly brand new here that hasn’t been done many times before, what Cyber Shadow does do under its clear motive has been done very well indeed." Unlike, say, The Messenger, as the most obvious comparison which spun the trademarks of nostalgia into something very familiar yet incredibly unique, Cyber Shadow pretty much follows the tune by the note. Were you able to breeze through it, it wouldn’t hold any value."ĭarren Palma, Nintendo Insider: "Yet, in a world where the callbacks to nostalgia are now ten a penny across the indie scene, Cyber Shadow is at risk of being lost within the crowd. That it has a challenge is what makes it worth putting the time into getting better. Greg Hicks, Finger Guns: "One could argue that Cyber Shadow doesn’t need to be as hard as it is, but the response would be, 'Where’s the fun then?'. It’s a tricky balancing act to keep the coffers full and be able to progress, but it’s nice to have the option of powering yourself up a bit when you’re in a pinch." You can spend money to upgrade a checkpoint to restore all your health when you respawn, all your magic power, or even drop a power up any time you return there. Lyle Carr, God is a Geek: "As you destroy enemies and containers you pick up currency, and this currency can be used to power up checkpoints. They're more like sandboxes, connected by spokes on a wheel, and like the Rescue Rangers NES game (deep cut), it's possible to not see it all by the time the credits roll." It also cleverly employs the use of shortcuts, to 'connect' each individual area to itself. The aforementioned chapter conceit heavily breaks up each stage into themes, though you can backtrack with the help of fast travel terminals and use new powers to locate additional powers and gauge-boosting items. Despite the apocalypse that’s underway, there’s a great variety of color in all places, with a nice blend of industrial environments ranging from robot factories to laboratories swarming with biological horrors."Ĭhris Carter, Destructoid: "To be clear, this is not a full Metroidvania per se. The pixel art and animation are astounding, and even with the various little touches like parallax scrolling, it looks exactly like an NES game pushing everything it has to the limit. Kyle LeClair, Hardcore Gamer: "The first thing that immediately strikes you when playing Cyber Shadow is, unsurprisingly, the presentation. It’s at this point where it metamorphosizes from a Ninja Gaiden-esque larva state and becomes entirely its own beast.Some of the best moments came when I was able to dash my way across a level without ever touching the ground." Mitchell Saltzman, IGN: " Cyber Shadow really hits its stride just a little more than halfway through, once you gain the ability to sprint. These finer points are divined through repeat attempts over the most difficult checkpoints, but gives Cyber Shadow a Soulsborne-like quality where awareness of nuance is key to success." Enemies tend to have only a few attacks, but also react in unexpected, interesting ways. Leo Faierman, Screen Rant: " Cyber Shadow is smart about relying on its strengths throughout - a wide variety of enemies, unique environment-specific obstacles, menacing level design, and mechanical depth and detail despite a boiled-down “retraux” approach akin to Bloodstained and games like it.
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